Many shades of road.

I wanted to keep a picture diary of the different sights I see on my daily work commute. Maybe I will update / edit this, maybe I will forget all about it, but here is what I have so far.

12/5/11 TracTRRRRRRRRR, Sigh, always when you are in a hurry. -_-

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12/1/11

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11/30/11

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11/29/11

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11/22/11

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11/17/11

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This is a very poor pic, but that green blob is a car in the trees =-[ I hope that person escaped injury.

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11/15/11

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11/14/11

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11/11/11

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11/10/11

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11/8/11

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11/4/11

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11/3/11

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11/2/11

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11/1/11

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10/26/11 Very foggy this morning

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This was what I saw on 10/25/11

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9/27/11 A tree had fallen over, killing the internet to the office where I work.

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Posted in Miscellaneous | Leave a comment

Images of Possible U.F.O. Near MIR Russian Space Station

Aliens from another planet. Do they exist, and if so are they visiting Earth? Many theories exist about those questions. I enjoy watching documentaries and amateur videos about this subject.

These snapshots were taken from a video compilation of unexplainable phenomenon. I believe this footage was obtained by N.A.S.A. during a space flight. A friend of mine had linked me to the video on YouTube and made the comment “Wait till you see the object that passes between the camera and the MIR Space Station. I had to rewind it several times just to try and figure it out.”

Well he was right. When I saw this object I was furiously rewinding the video, pausing and repeating the whole process. I am no expert on the matter and the video footage is not very clear in the format I was able to obtain it in.

However I want to point out a few key things about this video. Some things that make it different from videos that skeptics say “contain space dust, ice crystals or space debris from decaying satellites.” At first I thought the object was delta shaped. Upon further review I noticed the leading edge is flat, rather than V shaped. the leading edge is very dark and defined. The trailing edge seems to be a smooth obtuse curve. Further more the trailing edge seems to be mostly transparent. I acknowledge that this may be attributed to motion blur due to the high speed of the object combined with the frame rate of the camera.


Even more interesting though is the effects that cannot be explained away by motion blur or low frame rates. As the object enters view it almost appears that two O shaped objects appear to be just in front of the object. It is most visible if you focus on the MIR Space Station and the darker O spots can be seen just ahead of the object.

As the object takes over most of the view of the space station You get a better view of the dark leading edge along with what appears to be a “Ghost Image” of the right edge of the object. As the object start to leave the shot, the most interesting thing happens.

It appears the object reflects the image of the MIR Space Station off its surface. This is important because due to the fact that the object is between the camera and the space station any reflection produced should be facing the space station and not the camera. We should not be able to see any reflection of the space station on this object at all. From this angle it should be nearly impossible.


Could it be possible that this object has the technology to record its surroundings and project those images upon itself as a form of cloaking? That is just one theory. It raises a few more questions that may never be answered. I wish we had a better resolution of this video. It truly is exciting to watch. I will embed the YouTube video at the end of this post.

In this image you can see the object already coming into view from top left to bottom right, the view of the space station already partial obstructed.
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In this shot the view of the space station is mostly blocked.
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The object is mostly past the space station and starting to reflect the space station image.
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Almost all the way out of view its real easy to see the clear reflection of the space station on the object along with the transparency of the trailing edge of the object.
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An even better reflection.
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And now it is almost completely out of view.
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And the video on YouTube. The event happens at around the 3:10 mark.

Posted in U.F.O.s and Extra Terrestrials | Leave a comment

Pinaeroshops

These images are all courtesy of mistasam over at Sam Animates

Pinaero visits Pandora
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Fast and the Pinaero
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I do a little transporting
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This is how I roll
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Ready to fight
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Returning from the fight
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The Seven Pinaero
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I get angry
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I explore Japanese Culture
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Um… How do I explain this
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I could have been your daddy
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It’sh like this sheee
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I get all the ladies
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I go on tour
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I do some Bonding
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I turn the other 10
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I ain’t gettin on no plane Hannibal
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Kicks were fast as lightning
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Pinaero Industries
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I promise change
LIPS

Giving you a number, and taking away your name
bondpinaerobond

Posted in Humor | Leave a comment

TEC Computer Promotional Video

This is a promotional video I had created for a Computer LAN Center called TEC Computer. The LAN center offered up to 32 PC hook up stations, as well as PC’s that could be rented by the hour. We also offered console & PC gaming tournaments. Sadly, the LAN center is no longer around but TEC Computer is still performing computer repairs and IT services. You can contact TEC Computer at the following email address: darius2250@gmail.com

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Walking Pill Animation

In my spare time I was given some mentoring by a good friend S. Baker in the art of computer animation. This is a short walking sequence I was able to complete after receiving some instructions on the basics of a walking cycle. I enjoyed learning Maya. The endless possibilities allowed by computer animation really do encourage imaginations to run free.

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Picture Posting From My Mobile Phone

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Digital mobility! Here is a random snap with no meaning or explanation. Enjoy.

Posted in Miscellaneous | Leave a comment

Forza 4 Gameplay Video Leaked

This video apparently hit the internet in a full sprint on April 1st 2011.

Suspicious timing in my mind. No one seems to know the real answer. So I have watched and contemplated the video several times over. So far this is what I gather on my own.

The forza 4 clip is sick. haha. It seems to follow the style of trailers Turn10 has released so far. The footage contained in the video, in my opinion, can’t be faked. If it was sourced from somewhere unknown to the public, it is esbionage. The footage conatined in the video does not contain any third party watermarks. The inclusion of Asklon is a double edged sword. Known by hard core Halo fans as the manufacturer of warthogs this seems kind of quirky. Might Turn10 be including those vehicles as an easter egg or maybe a unicorn car? who knows? As for now all I have is my own speculation and hopes.

Is it real? I have no idea. But it is exciting. We will have a better idea tomorrow. If it is in fact for internal use, I am thrown by the “critiques” included in the footage. That may just be for a future release given a delayed release date.

Posted in Video Games | Leave a comment

A Life in the Animation World Take 1

“Welcome, and thank you for agreeing to this exclusive interview Mr. Baker.”

“Thanks for having me Mr. Pinaero™.”

“Now let’s start at the beginning sir let’s tell our fans what first inspired you to become an animator.”

“Well, as a kid I was shown the classic Ray Harryhausen films like Sinbad, Jason and the Argonauts, and Clash of the Titans, which blew me away. From a very early age I knew I wanted to be a part of creating movies and creature animation. Later on I watched all of the Aardman productions (Wallace and Gromit, etc) and attempted my own Claymation with an old VHS camera. When South Park came out, I graduated to paper cut-out stop-motion animation, which led me to consider it as a career path.”

“That truly is some awesome history. I bet some of our audience can see Little Baker messing about with scissors and his video camera. Thanks for sharing. So now that we know a little bit about your motivation, let us move on to education. Once you knew you wanted to become an animator what were your goals for education and training in the field of digital animation?”

“After high school I was determined to become a director and make live action films, but I would always go back to stop-motion to block out ideas. My peers encouraged me to pursue animation instead, so I took a stop-motion class at De Anza. The teacher, Webster Colcord, was such a huge inspiration. I looked up to him as a god among animators, so when he said cg was where it’s at, I followed his advice and tried out a Maya class. After only one day I was hooked, and was in desperate need of more. My sister told me about Ex’pression College, which had recent graduates working on the first Hellboy movie. From then on it was eat/sleep/breathe cg animation.”

“Cool! It is nice to see we still have people in the teaching position that can guide and inspire their students. After you finished your schooling was it all Hollywood red carpets and paparazzi or more of a mom’s basement production deal? Try to answer in a way that lets our young aspiring animators know what to look forward to. How should they prepare to enter the amazing world of digital animation?”

“The only preparation I can suggest is to focus on making the best demo reel you possibly can, and send it to every company in existence. It took me above 6 months to find my first job out of school, and it was quite scary. Make friends with as many classmates and industry pros that you can, because along with a solid reel, it will be those people who help you land a job. Never stop practicing. If you’re a modeler, model something new every single day. The better you become, the more prepared you’ll be once a company bites. The industry is a tough one. There are thousands of people who want the same job you have, and they’re all super talented. Also, just about every place I’ve worked has gone out of business, so staying mobile will keep you that much more likely to get hired. Also! As I was told by another industry pro a few years back, don’t go out and buy that brand new BMW your first year, because you’ll never know how long that contract will last you, or how soon you’ll be able to find another job. Almost 2 years into the industry I hit a streak of unemployment that lasted about 8 months. If you have to prepare for anything, prepare for that.

“I have seen some of your reels. It is very inspiring stuff. You mention companies having a tough time competing in the industry, and also being willing to follow the open positions of employment. Now you live in California, but you are currently working at a company based in Australia. Would you say working internationally is a blessing or a curse? Can you talk a little bit about your motivation for working outside of the U.S.A.?”

“That’s a good question! There were absolutely no hits in California, so I was lucky to land this job in Australia. The chance to be paid to travel and work internationally is also once in a life-time (although I hope to do it a lot more now). I believe other companies think highly of those artists as well, because they’re experiencing a wider variety of workplace cultures, and meeting a lot more people in the industry. That’s a huge benefit, and I’m sure it will help people advance their careers. The bottom line is that you have to go where the work is. To pursue this field of art means not only chasing down the coolest projects, but surviving, and surviving for me was to move to the other side of the world.

“Fantastic, I can say you certainly are an inspirational role model for more people than you realize. I understand you are a busy man I just have a couple more questions for you. I will move on to the next question. I am aware your work experience had you working on everything from video games to big screen movies even local community businesses and churches have employed you. Rumor has it you were even contracted to work on a commercial for a computer LAN gaming center in Washington State. Do you have a favorite experience or project that you hold in your memory filed under “Awesome times?” “

“I wouldn’t exactly call myself a role model. I’ve made mistakes and several bad decisions, and turned down full-time gigs in pursuit of my dreams. In hindsight it wasn’t the smartest financially, but I would never have done it any other way. I chose animating giant creatures over editing motion capture for the army, and I chose a very risky project that I was way more passionate about than a job that would have paid more than I’m making now, years later. In the grand scheme of things, this industry is about taking risks and following your passion. If you’re making a lot of money but not having fun, keep looking elsewhere. My favorite project ever was one that only lasted 10 weeks. I wasn’t even animating for quality. It was pre-visualization for a movie, working with the co-founder of Tippett Studios and one other guy. For some reason, I couldn’t wait to get into work the next morning. Every day was new and exciting, and the project was something I dreamed someday I would be able to work on. It wasn’t the most successful job ever, but certainly my favorite even to this day.”

“That was a very real answer. I want to thank you for opening up and giving us a piece of you that you did not have to share. And your favorite project sounds like something I hope we all get to experience. What I mean by that is the feeling you get in the morning that you can’t wait to get started on something that really matters to you. So far you have been real with us, helpful in sharing a lot of insightful information about the animation industry. In closing my last question is ignoring all the schooling and informational aspects, from a personal stand point, what inspiring motivational words would you like to share with your fans about being a part of the community that brings our childhood dreams alive?”

“The increased availability of programs and specialized schools has created this amazing opportunity to be part of the filmmaking process. If that is also your dream, never let it go. It’s frustrating and demanding and you’ll work a lot of hours for a little money, but as long as you’re passionate about it, the end result is worth it. Seeing your work up on the big screen and sharing the fruits of your labor with friends and colleagues is the most satisfying feeling. Follow your dream. It’s cheesy, but what they say is true. Get a job doing what you love and you’ll never work a day in your life.”

“You sir are a man among men. I and everyone here thank you for your time, giving us a part of yourself no one else gets to see and for allowing us into your world for but a brief moment. Good luck to you on your current project and all those in the future. I am sure we will be hearing more about you in the future. Thanks again and Good Night Dark Continent. Ladies and Gentlemen, Mr. Baker.”

Baker Bows*

 

Posted in Interviews | Leave a comment

CAD Speaks the Law About DLC, Expenses and You

Full credit to Tim over at www.cad-comic.com

original post at http://www.cad-comic.com/cad/20100628 posted on June 28, 2010.

Holy soapbox!

Monday, June 28, 2010 | 12:54 AM | by Tim

The topic of the sense of entitlement amongst today’s generations (gamers specifically) is a can of worms I tend to kick over and dig around in once in a while. I know its messy, but I can’t help myself.The general (vocalized) attitude these days seems to be one that suggests we shouldn’t have to pay money for anything. DLC is a regular offender to this outlook, as well as to a lesser extent, games that charge subscription fees.

To throw some perspective on what sparked my thoughts on the subject this time, All Points Bulletin is launching this week. While not what I would call a super-perfect, revolutionary game, it offered more than enough fun and entertainment that I preordered it to play at retail. However, my review of the game specifically is a topic for another newspost.

To sum up, All Points Bulletin is sort of like Grand Theft Auto. It’s a giant game of cops vs. robbers… online in a persistant MMO-esque world. It requires a subscription to play (either monthly or hourly) and there is no offline mode.

As a community of gamers, we’ve grown somewhat accustomed to the idea of the MMORPG… elves and dwarves in a massive world and you pay a subscription fee each month. Some still bitch, but for the most part we’re used to the concept. However All Points Bulletin is a shooter. A shooter asking for a subscription fee. While the fundamentals of structure are the same (persistant world, secure character information stored server-side, etc), because it’s a shooter and not a traditional MMORPG, I’ve seen a higher-than-average amount of complaints that they have the audacity to charge a fee.

Now let me start by making one thing clear here. Under no circumstances am I suggesting that anyone needs to like that some games charge a subscription fee. Certainly not that they need to buy a game with a subscription fee. But is a little common sense and understanding so much to ask for?

The most commonly used argument (and this extends to DLC situations) is “Why should I have to pay to play something I’ve already bought?” In response to which I generally think to myself “Umm… because that’s the way some things in the world work?”

You can buy a car, but unless you’re regularly paying to insure it and fill it with gas, you’re not going to get much use out of it. You can buy a game console, but unless you buy games or DVDs to play on it, it’s a decoration. You buy a tv and then pay monthly for cable so you have shows to watch. The concept of “shelling out cash to use stuff we’ve already bought” is nothing new. In video games, the concept is still in its relative infancy (DLC, subscriptions) but not so much that it deserves the “ohmygodwtf how dare they?!” attitude it receives.

I think its born of two mostly erroneous assumptions. A) That the gamer deserves things for free and B) that it’s only happening because the game developer/publisher are greedy bastards who want to pocket your subscription fees while laughing and killing kittens.

First of all, if a game is asking a subscription fee (and this is a generalization, I’m sure there is an exception or two) it’s because there are larger costs associated with running the game. MMOs for instance, require dedicated servers and constant manpower to monitor and respond to issues. The servers cost money each month, and the people working on them need to be paid. So your initial purchase of the game pays for the (sometimes many) years of actually creating the game. Your subscription fees pay to keep the servers running and the game updated, etc.

Some of you are thinking to yourselves “But I plays mah Counter-strikes online and don’t pay a subscription fee! Those games are FREE to play online”. You are mistaken. Just because you don’t pay for those servers, doesn’t mean nobody does (again, there are exceptions where a game company will host servers for a while after release of a game). Somebody rents those servers for their clans or public play, or whatever. Or some of them may use peer-to-peer technology to host the games.

So why couldn’t an MMO just use peer-to-peer stuff? Because as soon as you allow a user to host important files on their machines, you’ve entered the world of hacking and mods and exploits. Not to say MMOs are completely without their exploits, but you can’t just edit a .ini file and get yourself a L80 uber warrior. That important data is stored server side on the machines which, you guessed it, cost money to run 24/7.

To shift gears here slightly for a moment, I wanted to touch on another APB-related news item that caused a stir just a couple of days ago. APB features in-game voice chat. It’s a crucial element to the game (being able to easily communicate with team members while shooting). It’s always active, and it works for your team, and also like a vicinity bubble (you can hear other people nearby you in the city, even if you aren’t grouped).

It makes things very social, and in my experience, the quality of the VoIP was really good. So there’s no real need to fire up Ventrilo alongside the game, the built-in VoIP was that competant (which is usually not the case with built-in VoIP).

Anyway, as some of us are firing up our headstart accounts a couple of days ago, we see an option to purchase premium VoIP. Huh? That’s new. It turns out the Premium VoIP service is advertisement-free. Which means the basic VoIP will have advertisements.

As you can imagine, some people started to go batshit bananas. I’ll admit that I was also concerned at the time. I pictured tearing through the city with my teammates, hot on the tail of some criminals, and suddenly we’re trying to yell to eachother over a commercial for adult diapers or something. That’d suck.

But no, the advertisements will only be played while zoning into a district (so while the loading screen is up) and only once every three hours. Oh. Alright, that’s pretty unobtrusive. I see absolutely no reason to purchase a premium VoIP access just to avoid that, that’s totally easy to ignore. Apparently not.

People still went batshit bananas. Why? Because maybe once every three hours you’ll hear a commercial while you’re staring at a loading screen? So what? But no, apparently for some people, advertisements are the zombie plague, and if you listen to too many commercials your brain will melt and you’ll replace your eyeballs with testicles or something. People were talking about unplugging their speakers during the loading screen, muting in-game sound altogether and using vent instead (never mind that you have to pay extra for a ventrilo server)… all to avoid a once-in-a-while commercial?

I find it amusing that these people will go out of their way to block every single advertisement headed towards their consciousness, throw fits about the companies sending them that way, and then still sit and drool over trailers for new games, etc. What the fuck do they think game trailers are, if not advertising? What do they think E3 is, if not advertising?

Do they think these companies spend weeks of their time, and thousands upon thousands of dollars to go to E3 to… what? Show you what they’re working on because they love you and you’re such best buddies? It’s advertisement. It’s a chance for them to get hype about the new product they’re making, a chance to get you excited about what they’re doing, so that you go out and buy it when it’s in stores. It may not be ad banners or tv commercials, but the goal is the same.

Heaven forbid, people try to sell you stuff. Good lord, what on earth are they thinking. The nerve of these people. Those slimy bastards, knowing that if they advertise something, you have to march right out and buy it. If only you had some sort of tool, some sort of “free will” that allowed you to listen to an advertisement and still choose not to buy the product. Boy, wouldn’t that be so much easier than crying and bitching about the companies making advertisements in the first place.

What I’m saying, what my overall point here is, is that this industry is a business. It may be the business of games, but it’s a business just like any other, and the goal is to make money. Developers may love games just as much as we do, they may be just as passionate or even moreso than we are, and they may be making games because its what they always dreamed of and they love it more than anything in the world. But that doesn’t mean they don’t want to get paid for their work. They’re not your fucking buddies, so there is no reason to act so indignant when they try to get your money, because that’s their job.

As I’ve said before, you own the most powerful weapon in this little war. Your wallet. You have the money, and developers are going to try and make the coolest, funnest game possible so that you’ll give them some of it. It’s up to you to decide whether what they’re offering is worth what they’re asking. Leave your emotions out of it. If you bitch and bitch and bitch and then buy the product anyway, you’ve shown them that the attractiveness of their game or DLC is greater than your desire to keep your money.

It’s also probably a good idea to recognize that there is a very good chance you’re in the vocal minority. If the first attempts DLC had bombed completely, companies would’ve thought twice about its viability as a possible revenue stream. But it didn’t. That shit sold gangbusters. So while the idea of paying $5-10 for new levels or characters or whatever may seem stupid to you, recognize that silent majority voted with their wallets, and won.

People always want more. And they may not want to pay for it, but most of the time they’re willing. When you buy tickets to a concert, you can get the cheap-o nosebleed seats, or you can pay more and get front row. If the demand is there, there’s money to be made, and in video games, the demand is there.

Stop pining for the days of video games where you paid $50 and you had a whole game. Those days are gone. The only reason we didn’t have downloadable world packs for Super Mario Bros is because the technology wasn’t there. It certainly wasn’t due to a lack of desire to make money on Nintendo’s part.

In the face of changing technology, and piracy, the games industry needs to find alternative sources of revenue. DLC that doesn’t require the boxing and shipping costs associated with traditional retail games. In-game advertising. Subscription fees for online games with high operating costs. These things exist now, and they work, so they aren’t going anywhere. Free yourself of the illusion that your forum-bitching is going to send these ideas packing.

And realize that these are just options. Game companies haven’t taken away your right to choose whether or not to buy a game. They’ve just started offering more options for the types of games you can play and how to pay for them.

That’s my rant for the morning, enjoy your Monday!

 

(post used with written permission)

Posted in Life Lessons | Leave a comment

Put the Work Back Into Social Networking

Is it possible that social networking is unhealthy? It removes the personal experience that people need. More and more it is becoming acceptable to “like” something and count it as interaction. What ever happened to the days of wanting actual physical attendance and physical contact? What about visiting a friend in need when times are tough. Why is it acceptable to transfer a digital conveyance of your sympathy or condolences? Why? Because it is convenient, or you simply dont have time in your busy schedule to see a friend. Are you too caught up in your own world or does it mean that this “friend” just is not that important to you? I say we burn networking sites and everything they represent to the ground. Do it while we are somewhat conscious of what nature and humankind are capable of and what we were doing not even 10 years ago.

 

Posted in Life Lessons | Leave a comment